Hello, I’ve created playground for my issue: https://playground.babylonjs.com/#T2DGCK#1
What I’m trying to achieve is to make parts of boxes that are occluded not pickable and occluder should not be pickable either. So basically in scene.onPointerObservable.add()
callback function pointerInfo.pickInfo.pickedMesh
should be undefined when I hover over occluded parts.