Hello, I’ve created playground for my issue: https://playground.babylonjs.com/#T2DGCK#1
What I’m trying to achieve is to make parts of boxes that are occluded not pickable and occluder should not be pickable either. So basically in
scene.onPointerObservable.add() callback function
pointerInfo.pickInfo.pickedMesh should be undefined when I hover over occluded parts.