it seems the performance profiler is still wip.
I’ve encountered performance issue and I’m planning to do:
1, compress glb with draco.
what I want to measure is the rendering model to scene timing excluding model file downloading part. I’ll make the model plain (no material, no texture, no light, no camera, just meshes)
2, replace jpg with basis universal texture.
what I want to measure is the texture rendering time.
I don’t know how to measure the timing for comparing before to after.
thanks in advance!