Since your model is offset far from its origin, you may want to get not the position but the center of the model.
// Get the center of the node,
// all mesh and nodes under the node will be calculated.
let { max, min } = node.getHierarchyBoundingVectors()
let center = max.add(min).scale(0.5)
// Or
// Get the center of the mesh, valid only for the current mesh.
let center = mesh.getBoundingInfo().boundingBox.centerWorld