Suppose I have a chain of meshes in a parent/child hierarchy…
A (no parent)
B (parent is A)
C (parent is B)
How can I get C’s position, in A’s space (relative to A, taking all transforms into account)? I thought it would be as simple as c.absolutePosition * inverse(b.worldMatrix), but this doesn’t seem to be the case. Am I thinking about this incorrectly?