I need to implement icons that hover over ships in my game when you are too far to see the actual mesh, but the icons need to be a fixed size on the screen regardless of how far away you are. Here is a screen shot from a game called Sins of the Solar Empire that shows what I am trying to do:
All those red little shapes are just icons over distant ships. I think in babylon this could be accomplished with the utility layer, and even Babylon GUI, but I can’t really draw custom polygons in Babylon GUI, and I don’t think I can use square images because I want to be able to select a ship by clicking the icon, and when you zoom out they will be overlapping so shape will matter.
Does anyone here have any better ideas? I don’t know how to use the utility layer directly or if this sort of thing is even possible.