Question: For multiple meshes imported with same one gltf file, how to set the animation to a specific one mesh?
The different animations are also defined inside that gltf file.
I have checked many documents but I still have no clear idea yet, that’s why I registered here
Thanks for answering, but sorry for that I don’t understand it. Can you find an example for that? How to “add mesh as target of single animation”?
An example for playing different animations for different meshes imported with same .gltf file can help me a lot.
Or I may need to say it directly, is there an open-source example like Grapevine?