In PG #2 you can clear the texture with a color having alpha = 0 and enable alpha blending on the material:
https://playground.babylonjs.com/#HSVQL#52
See lines 120, 121 and 126.
In PG #2 you can clear the texture with a color having alpha = 0 and enable alpha blending on the material:
https://playground.babylonjs.com/#HSVQL#52
See lines 120, 121 and 126.