How to switch cameras after animation without a jump? Unstable Playgrounds so Q&A Deleted

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Using @MarianG suggestion instead of old playground

A working variation of the method I used before. Note change to

FromUnitVectorsToRef

@PolygonalSun might be able to help in this regard

Hi, honestly, I don’t know, … but why not animate the target and position instead of position and rotationQuaternion?

Better Answer than mine.

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Always impressed by you geometry skills @JohnK !!!

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