How to understand walkableHeight?

On line 26, the value is changed between 3 and 4, and you can see the navigation area changing.
How to understand walkableHeight? Can you give me an example? thank you.

cc @Cedric

I’ve seen the Recast documentation, but still nothing.

walkableHeight is the height (between ground and roof) that is needed to make the area walkable.
or to rephrase it: it’s the minimum height needed to make it walkable by agents.
Unit is cell height (ch, ie voxel height unit).
The bigger the value, the more space it needs. Hence, the taller the characters.

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thank you!

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