How to use KTX2 / BASIS compressed normals

Yes.

I’m not sure. Maybe ask on the GitHub? Issues · donmccurdy/glTF-Transform (github.com)

The commands I sent will compress all the textures. Only the color texture uses ETC1S where as everything else uses UASTC.

--zstd specifies the zstd compression level. --slots indicate which texture slots to apply the command to. I’m not sure. I got this information from Don :slight_smile:

Seems like you got all of them.

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