Yes.
I’m not sure. Maybe ask on the GitHub? Issues · donmccurdy/glTF-Transform (github.com)
The commands I sent will compress all the textures. Only the color texture uses ETC1S where as everything else uses UASTC.
--zstd
specifies the zstd compression level. --slots
indicate which texture slots to apply the command to. I’m not sure. I got this information from Don
Seems like you got all of them.