How to use KTX2 / BASIS compressed normals

Thanks @bghgary , I figured that we could use toktx for external images compression, with toktx --t2 --bcmp image_out.ktx2 image_in.png, I found one of your answer where you mentioned to use .ktx2 instead of .basis , any particular reason for that? I guess it contains more then 1 textures type inside?