How to use mesh's bounding as collisionMesh of TouchMeshButton3D

I need to use 3D text as the mesh of a button3D, but I find that the button is only triggered when the mouse touches the characters in the text. I hope to use the boundingbox of the 3D text as the collisionMesh of TouchMeshButton3D. How can I implement this function correctly?

Here is a link to my simple modified test on the example:

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Thanks!:smiley: