How weapon is attached to a rigged animation

This the kind of thing you are looking for :

Sword

Click on the simple sword to attach and remove, click on the figure for animation.

Below is a picture of the blender set up. The “sword” has its origin at 0.0.0 and I played with its rotation until it ended fitting into the hand nicely. Notice that the sword origin is not at the end of the sword but slightly in - so that the "handle will fit into the hand.

Feel free to steal my code for the interaction though it is kind of old.

Stay Safe, gryff :slight_smile:

blender_weapon01

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