Hey ! I’m a beginner of babylon.js and I have an issue. When I attach a weapon mesh to the bone of a character’s right hand, the mesh follows the movement but it has a bad position, I can make a playground if necessary. I hope you will help me !
Hey @Katherek, it could help a lot if you made a Playground
There are some Playgrounds with attachToBone in this post: ArcRotateCamera's Radius affects the Rotation/Position of attachToBone Meshes
Thank you for your help ! I will make a playground later but I think this error is caused by my model (I’m a beginner) because for the basic babylon.js dude it works.