HTML5 Multiplayer Games over UDP (client/server) using geckos.io

Looking nice. I’ll make sure to give it a try.
It’s been a while since I played with WebRTC. Back then, there were issues with both Firefox and Chrome, resulting in only reliable connections being established at times. And the reliable configuration was not nearly as performant as WebSockets. On top of that, there were no precompiled versions for NodeJS, so installation on different environment varied and was at times tedious.
Do you have any idea of the performance of running wrtc on NodeJS compared to WebSockets?