Do I have to make an entire module to load / import a class (or classes) into my project written in typescript or is there a shortcut?
I have a standard (per example on babylon for setting up a new es6 project) index.ts / .js as which holds my my main code body.
Right now I have a series of classes in a nodes.ts file which obviously compiles into a nodes.js file. These classes… make a series of different types of nodes!
How do I go about linking the nodes.js to index.js getting things to a point where I can do a simple var node1 = new uNode(); in typescript and have it reference correctly? I tried importing and requiring but I did not have much luck. I started reading up on making modules, but that seems overkill for a few classes and difficult to manage to flip between modules and the main development code to make small changes or additions. Before I go down playing with that route I wanted to make sure there was not a super obvious way of doing this more simply that I missed.
So, say I have a player class and I want to use it in my NPM based project… What is the correct way to import that class, which is in a separate .ts/js file from the main babylon initialization / world building create scene functionality?
Do I need to make an entirely new npm module just for that player class and keep flipping back and forth to edit that class, or is there a better way of importing that separate “player class” js file into my main game initialization file so its compiled into the by default main.js at compile time.
Yup exactly as @Devin_Wright each file is basically a module you can import from. The only difference is that you would use a relative path when the file/module you want to import from is part of your project and not a separate npm package.