Hello, BabylonJS friends!
I’ve been tinkering around with rays a bit and, in this PG example, I can’t seem to figure why the character mesh falls partially through the floor when landing after a jump. I turned on the RayHelper visual to see it, and noticed that it doesn’t accurately follow the character mesh as it moves up and down. Is there a way to have it be more stable so as to avoid the character missing the floor and sticking through it?
Hope you can help – thanks!