Instance rotation crush

Absolutely ! In my previous PG I use mesh.rotate, but the third param is the BABYLON.Space, which is GLOBAL by default, but you can set it to LOCAL.

Example here, setting a random rotatio around Y, after the absolute initial rotation :

this.box.rotate(new BABYLON.Vector3(0,1,0), 2*Math.PI*Math.random(), BABYLON.Space.LOCAL)
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