IBL Shadows Pipeline and instancing
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7
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93
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April 1, 2025
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Wrong result of PickingInfo.getNormal with thin instances
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7
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34
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March 26, 2025
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Per instance bbox culling for thin instance picking
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0
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25
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March 19, 2025
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School of fish stress test
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6
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129
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February 26, 2025
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3D Landscape using AI tools
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7
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224
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February 20, 2025
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How to change the NME gradient in a separate thin instance
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9
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28
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January 22, 2025
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Transparent thin instances blocking others
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4
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44
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January 5, 2025
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[sandbox] Render vertex normals renders incorrectly
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5
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31
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January 3, 2025
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[sandbox] Display normals changes position of thin instance mesh
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1
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17
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December 31, 2024
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Baked trs animation
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1
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386
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July 13, 2023
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Delay buffer sync when transforming thin instances
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4
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29
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October 7, 2024
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Problem of Thin Instance
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5
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53
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August 28, 2024
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Issue updating thin instance boundary information
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2
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29
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July 8, 2024
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ThinInstances and GlobalMatrix
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3
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31
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July 8, 2024
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Grass, butterflies and trees with instancing
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21
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1218
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July 1, 2024
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How to display clipped thininstances (boxes) as solid
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7
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69
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June 29, 2024
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Havok disablePreStep issue with instances
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4
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66
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June 28, 2024
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Havok instances break when changing the scaling of individual instances
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1
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41
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June 27, 2024
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Culling between different instances of thin instances
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4
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186
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March 5, 2024
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Mesh with thin instance slower than with full vertices?
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16
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871
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January 3, 2024
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The question is how to control the physics of thin instances
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2
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332
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December 14, 2023
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How to keep buffers on the GPU when using compute shaders for instancing or vertex data generation
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10
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958
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November 27, 2023
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Thin instances intersection with static objets in the scene
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5
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343
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November 27, 2023
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Rendering thin instances with node material: depth order issue
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2
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386
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November 27, 2023
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The problem when picking the Merged Mesh Thin Instance
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12
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420
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November 4, 2023
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Reducing memory footprint on CPU Side with large number of thin instances
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5
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719
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September 5, 2023
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Question about Thin Instance Frustum Culling
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2
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422
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August 13, 2023
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Thin Instance Decals
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2
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447
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May 13, 2023
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How do you control the draw order of billboarded thin instances?
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4
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498
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March 27, 2023
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Was #include<instancesDeclaration> ever needed in the fragment shader?
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2
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435
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December 24, 2022
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