Instanced Meshes and Performance

and if nothing moves, an immutable SPS can still do the job with a decent performance : https://playground.babylonjs.com/#SE22AV#7

and no, I didn’t cheat, there are really 50K cylinders at 60 fps : https://playground.babylonjs.com/#SE22AV#9

[EDIT] 100K cylinders : https://playground.babylonjs.com/#SE22AV#10

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