Instanced Meshes and Performance

Our pilot application with 10,000 instances (no playground code editor):

Seeing 100Mb here. Linear memory consumption for number of instances. Approaches 500Mb with 50,000 instances in our pilot application. I’ll have to look to see if I’m leaking some memory stupidly.

yeah I’m interested as I cannot repro and it should not be that big for 10000 instances