As I will use Babylon.js for a while, this is a short introduction of mine:
I am an old white German male. Sorry for my English
My first extended 3D project was the Bridge of the Fast Space Cruiser Orion (Raumpatrouille)
The next was an 3D renderer for OpenStreetMap data
Both are done by ThreeJS. I did have a look at BabylonJS but as it looks less object orientated and I did not miss any features with ThreeJS, I did not change then. But now we started a web front-end for wiki openstreetmap org wiki OSM2World. I was asked for Babylon and had an extended look:
Babylon has got much more features than Three. It is even hard, always to check Babylon and not code it myselve. The logic is different, there is no scene.add(mesh), but thatâs just details. The documentation is huge. I only miss that interactive page (threejs dot org docs) form Thee. And it is odd, to read an API constructor and it offers to search for a Playground of âconstructorâ. There should be more links to relevant playgrounds. (I know - I can improve it myself)
You consider to use WebAssembly. I would like that very much and may be, will help with it (more later)
For my new Frontend project, I would like tho have a concealer to check, if I did use BabylonJS properly, if I missed existing features or could use simpler ways to code. (I will ask other details soon)
-karlos-