Is it possible to move the mesh along the local axis using BABYLON.Animation?

Is it possible to move the mesh along the local axis using BABYLON.Animation?
Do I understand correctly that it will be necessary to pre-calculate the new world coordinates for the new position of the mesh (moved along the local axis)?
Is there no other way?

Yes.

Docs:

This depends on your scenario, do you only have world/absolute positions given? Maybe you can provide a playground, so the community can help you specifically.

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