Hello everyone,
I’m wondering why I can’t seem to load a ktx2 image using a base64 data string.
https://playground.babylonjs.com/#T6JXVF
Is this unsupported?
Hello everyone,
I’m wondering why I can’t seem to load a ktx2 image using a base64 data string.
https://playground.babylonjs.com/#T6JXVF
Is this unsupported?
You should pass the mime type as the 11th parameter of the Texture
constructor:
Whew, would’ve never come across that myself.
Thanks for pointing it out!