I was checking the docs for SceneLoader.Import mesh and at around here I found Importmesh. I was very confused when I saw the ImportMeshAsync below it because I thought that ImportMesh was already async, especially since it requires a network request, and you can use a callback function as a parameter. Is it just that ImportMeshAsync returns a promise while with ImportMesh you just specify a callback, and they’re both technically async?
There’s probably something I’m missing?
Thanks, Edwin