Is there a FixedCamera in Babylon?

Hi I am trying to build a dice roller with babylon, and I want to dice collided with the screen after rolling, and I don’t want toe user be able to move the camera. Is there something like FixedCamera that I can use? I have read the source, but I cannot find something like that

Or do I need to use FollowCamera, following an invisible point in the center of the screen?

Hi @winston0410 ! And welcome to the forum!
If you want to disable the user input for the camera you may check out this doc:

You can disable it temporarly (e.g. for the mouse) with

camera.inputs.attached.mouse.detachControl();

or remove it completely (for all inputs) with

camera.inputs.clear();

That’s really helpful! Thanks