Because OIT is more performance consuming, I want to try to achieve correct transparent rendering by splitting plane sort. However, CSG2 does not seem to support Plane.
You can create very thin boxes and subtract them:
Set the height
of both to 0.01
to get a “plane” instead of a box.
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thank you,bro .But the result of adding material to Box and Plane is different.
PG:https://playground.babylonjs.com/#PJQHYV#14
It’s all about uvs
. This PG could help you:
The left one is a real plane. The right one are the boxes. I suppose you’d like to have the same results, the pagoda (is it a pagoda? ) cuit in half. Is this correct?
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Yes. Thank you very much. It’s a little different. I’ll figure it out
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