Today I played a bit with the frustum check functionallity and I cant get it running.
In playground I added 2 objects, box 1 is visible and in frustum. Box 2 is not visible und should be out of the frustum.
There are 2 strange things for me which I did not understand:
I added 4 different frustum checks and the results are always true, neither if the box is in or outside of the view. What I did wrong?
To get the frustumplanes of the actual camera I used initially the scene frustumPlanes property.
Tooltip says “Gets the list of frustum planes (built from the active camera)” … Active camera is set but the result of the property is undefinied. Is this a bug?