I’ve been working on converting a shader from ShaderToy to Babylon.js, but I’m running into an issue where the visual effect produced by the shader in Babylon.js is noticeably different from what I see in ShaderToy.
I’ve tried to keep the conversion as accurate as possible, but the result is not the same…
I’ve shared the links to both the Playground and ShaderToy for reference. Could you please help me identify why there’s a difference in the effect?
Thanks for the suggestion! I’ve already set the plane size and viewport size to the same dimensions, so I don’t think that’s the issue. Also, I haven’t seen any examples of shaders being used with ProceduralTexture or PostProcess. Could you point me to some resources or examples that demonstrate this? It would help me understand how to apply these in my current setup.