Issue with highlighting instances

Can this be revisited in the future to either put in an engine method, or just a method flag to include instances, or explore options?

It seems that since Highlight is just a 2d layer mask, it should not add that much performance hit to include an instanced mesh into the mask. Though, a bit over my head, so talking from the perspective of the guy that doesn’t have to make it work.

I get why this issue exists but I have numerous models that rely on instances created within modeling software, and those instances need to stay instances for performance - so I can’t start them out as copy/clones. Highlighting them gets rather messy as you have to export every instanced piece separate to do something like what is mentioned above & swap them. What I am building has large scale changes even among the same model. Hoping you get your transforms just right to align back up if calculating scaled positions where rounding seems to becomes an issue… it is making my head spin.

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