Gotcha.
One thing I realized is that scene.picking shouldn’t be the cause, because the problem only occurs on camera rotate. If you walk straight forward it won’t lag, but scene.pick() is still running every render loop, without any lag. If scene.pick was causing the lag, it would just always lag. Also, scene.pick only takes like 2 millis.
I have placed no code in my scene.onPointerMove(), which would be where this type of lag stems from (I’m assuming).
And still, having the dev console open completely fixes the problem.
Absolutely bizarre