Line Animation with path

I store path as Points list, and set them into a texture, I sampler those points with bezier, calculate vertex with them, and then make sure line face always direct to screen.


There are same time from one point to next point( points average ), it looks sometime wrong when points are not averaged distributed in target curve (Time → process (0~1, points average ) → sampler position). Is it better to create another texture?(Time → process (0~1, points average ) → process2 (0~1, length average ) → sampler position)

This is really coool, can t wait to access it live :slight_smile:

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