I store path as Points list, and set them into a texture, I sampler those points with bezier, calculate vertex with them, and then make sure line face always direct to screen.
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There are same time from one point to next point( points average ), it looks sometime wrong when points are not averaged distributed in target curve (Time β process (0~1, points average ) β sampler position). Is it better to create another texture?(Time β process (0~1, points average ) β process2 (0~1, length average ) β sampler position)
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This is really coool, can t wait to access it live ![]()
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