Yo @bghgary … I got a question about loading scripts in babylon native (I may have asked you this before)
I see you are loading the core scripts from the app:///babylonscripts folder on the device…
Can i load script from the web. For example in experience.js where we load gltf files from the web using http protocol, can i do the same thing to get some script info the app. with BABYLON.Tools.LoadScriptAsync or something ?
Yo @bghgary. … what about adding core script… I wanna add my Babylon.manager.js as core script
What are the steps I need to do add my core script ?
Also… when running the Xcode project I don’t see console logs… where do console messages display from calling console.log ?
I can see this as an important development feature that would be good if it were tested, and documented on readme.
Getting everything “perfect” on a desktop browser, then just building the app once is not very realistic, not to mention dangerous to wait that long to test your deployment.
Having just a little seed code in the app to pull stuff off your dev web server and start it, means you could just do a development build that could last for several iterations. When You changed things in the scene, you could see them on a browser. You could also just launch your app.
This would be even more value when the app was a remote device like a headset. Quest & Hololens have browsers, but catching an issue which only shows up in Native early, but without doing any extra stuff over and over, is definitely important.
Even more important if there feature which is going through different code in native than the devices browser. Thinking about hand tracking or other OpenXR stuff.
With JSC, console is provided by the VM and you can see the logging by using Safari to attach to the JSC context.