Hi,
I’ve recently been trying to use additive animations and have hit a few issues. I have looked through the forum for answers, and did find a number of useful topics, but as I am using babylon animations and skeletons rather than glb I’m not sure that they are relevant to my specific issues.
I have a skeletal character exported from Maya. I also have a number of skeletal animations for this character that have also been exported from Maya within animation groups.
Looking into the .babylon animation files I can see that all animation frames are configured to edit the _matrix parameter of a bone rather than storing the quaternion, scale and position separately.
If use the AnimationGroup.MakeAnimationAdditive method to make the animation group additive, the animation looks fine, but is not additive. Instead it seems to be ignored. Note that this animation is actually just rotations, but has been turned into matrices when exporting from maya.
If I set the isAdditive property of the animation group to true then the animation distorts the character in strange ways and I am unsure if the animation is actually additive.
I guess overall, my question - can animation groups be additive if they are matrix animations? If so, can someone help me figure out what I’m doing wrong please?
Thank you