Mesh write on a GUI

Using either the 3D GUI or 2D GUI for mesh, you can create an abstractMesh or transformNode and link/parent your gui (panels, containers and controls) to this node ALONG with any other mesh. This way acting on the parent will transform all of its children. Problem is in case of slate. The slate has a fancy animation algorythm that brings it to the camera and this would need to be reproduced on the meshes. The other solution would be to create your own custom ‘slate-thingy’ with an animated plane. In which case you could run the animation on your mesh or create the animation/transform directly on the parent.

Now, if it is a pseudo-3D text you want you can also use a dynamic texture and parallax occlusion.
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