Quick question here - is there a way to move a bullet inside
onBeforeRenderObservable very quickly through the scene without it skipping meshes it should intersect with?
Right now i move the bullet by 10 units, but obviously if something is smaller than 10 units, there is a high chance the bullet will just jump behind it and the intersection wont be detected.
I was thinking that each bullet could have a ray and check 10 points in front of it, if there is a mesh, then adjust properly, but I am afraid that is going to be performance heavy.
Any other ideas?
Thanks a lot!