When working on my game I have the fov of the camera zoomed in to “aim” the weapon. I also need to move the weapon in order to aim down iron sights. I have the weapon and the arms as a single .babylon file, and I have them as a child to a transform node. I am not able to change the position of the transform node after the model loads. It worked ONCE, but I changed the position of the transform node at the start and it stopped working. any help would be great.
Thanks, Givo.
PS: I am asking for help so much on these forums, I’m gonna credit the top 5 people who have helped me!
In your second post, you had the link to the using external assets page. In MY second post, i had the model’s link. I modified it and you showed that it didn’t work. I was wondering if you could try to change the link to work in the playground. I’ll try again, though.
I don’t know for gitlab to be honest. But if your problem is not related to the mesh directly maybe you can just recreate your problem with spheres and boxes