I’ve been trying to figure out how to prevent a box mesh (playing card) from bouncing from another box mesh (table) with cannonjs physics enabled on these objects.
I’m making 50 cards drop from a certain height onto a table, but cannot get the cards to stop from bouncing off the table and from each other. Because of this, the cards eventually slide down and don’t remain in a stack anymore.
I have set the restitution of the cards and table to 0. Is there a way to properly make the cards not bounce when they collide to the table and with each other?
Any help will be greatly appreciated!