Hello everyone,
We are a newly established company focused on developing web applications.
Currently, we are working on an interactive and educational 3D Editor that you can try out at Atlas Arcade Studio.
A quick template is created for you to play around with. The game’s source code is located in File 2 of the code editor (toolbar 3rd icon).
The editor is currently in alpha version, and in the next update, we will introduce support for more file types (currently, we only support .glb), asset containers, asset scripts, improved documentation, and tutorials.
The editor is completely free, you don’t have to sign in.
We would love to hear your feedback, ideas, and criticism.
If you have any questions feel free to ask.
Special thanks to the whole Babylon.js community, you inspired us to create this project.
@DRLeria - We really liked your car example, it’s not as polished as yours but we thought it would be a good starting point. Hope you don’t mind.
WOW!
Impressive work
It seems to be a very powerful and intuitive tool.
And I love that you have used the inspiration from my exercise, lately I have been with a lot of work and I don’t have much time to enjoy BJS, let’s see if I get back to it in these weeks
Thank you so much, I did not want the editor to come with just a cube I wanted it to have some template that can be easily extended then i saw you car, awesome stuff
If I had had the hand on such tool when I was a child, I would have enjoyed so much (I mean a dev game project “ready to edit” with somehow everything ready to be modified and played as is.)
Since you ask :
I would add tooltips on buttons (on main footer bar but as well in the Node Inspector, the 4 big buttons for each node)
That was the goal, I wanted to do games as a kid but all editors were either very complicated and there was usually 0 templates, also thank you very much for your feedback.
This is definitely coming
Wow the idea is amazing.
Im working on that right now actually, I just wanted to release the project in a somewhat usable state to get feedback for future versions and to fix current one.
Next thing to do is to clean up the code, rewrite some things and I will open source it, I’m also considering working on Babylon Inspector to incoroporate it as the main Inspector on my editor, because it’s much better.
I have some ideas on how to do that, but it will take time. When working on an editor, the scope is endless.