About the Feature requests category
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0
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739
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May 6, 2019
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Script injecting in PG
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5
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78
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September 28, 2023
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Is the HP_Shape_CreateHeightField function usable?
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6
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94
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September 26, 2023
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Cloth sim in Havok
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8
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262
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September 25, 2023
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The gizmo uses the latest cameras in inspector
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20
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548
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September 22, 2023
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GUI Editor - export UI design as Javascript file
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2
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77
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September 18, 2023
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BoundingBoxGizmo scalebox snapping
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5
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56
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September 18, 2023
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Support TypeScript tsconfig flag `exactOptionalPropertyTypes: true`
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3
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535
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September 14, 2023
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CI-based memory mesurement for PR
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3
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46
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September 12, 2023
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Any plans to support animation interpolation with cubic bezier?
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22
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296
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September 8, 2023
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File/Texture preloading
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16
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724
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September 5, 2023
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renderOutline and renderOverlay on instancied meshes
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6
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114
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September 1, 2023
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Allow users to pass labels to be used with GPUBuffer creation
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3
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56
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August 29, 2023
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Faux thickness for lines using shader port from three.js
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3
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88
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August 29, 2023
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Alpha channel in applyDisplacementMap
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1
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36
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August 25, 2023
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Standardization beyond colors and vectors (i.e. Matrix, Scalar, Quaternion)
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9
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94
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August 24, 2023
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Scene to USDZ converter
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49
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4429
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August 23, 2023
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Strip namespace on export from Maya
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1
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37
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August 18, 2023
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NGE Linear Cloner (and now radial cloner)
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1
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126
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August 18, 2023
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NME needs support for PI and TAU
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9
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80
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August 18, 2023
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NGE Boolean input/output types and block
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3
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107
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August 17, 2023
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NGE Noise update
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0
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53
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August 16, 2023
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[GUI] StructuredTextBlock: multiple colors/styles in one block of text
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31
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1095
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August 15, 2023
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Doc Dark mode request for solution
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7
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91
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August 14, 2023
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Help wanted to create a babylon adapter for three-gpu-pathtracer
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6
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423
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August 12, 2023
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SDF Font & 3D Lines
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6
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865
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August 9, 2023
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Rotation Gizmo Sensitivity
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5
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117
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August 3, 2023
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Support custom outputs for ShaderMaterial
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6
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140
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August 1, 2023
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Display tags in the inspector
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0
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48
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July 28, 2023
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PrepassRenderer support for ShaderMaterial
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4
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63
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July 25, 2023
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