I am having a hard time to open an iframe with a Babylonjs button. I do not understand how do I link the iframe to this button. That is onclick of this button, the iframe should open.
<iframe
src="myWebsite.com"
style="
position: fixed;
top: 0;
bottom: 0;
left: 0;
margin: auto;
right: 100px;
height: 80%;
width: 80%;
overflow: hidden;
z-index: 10;
">
</iframe>
<script>
var canvas = document.getElementById("renderCanvas");
var engine = null;
var scene = null;
var sceneToRender = null;
var createDefaultEngine = function() { return new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true, disableWebGL2Support: false}); };
var createScene = function () {
// This creates a basic Babylon Scene object (non-mesh)
var scene = new BABYLON.Scene(engine);
// This creates and positions a free camera (non-mesh)
var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
// This targets the camera to scene origin
camera.setTarget(BABYLON.Vector3.Zero());
// This attaches the camera to the canvas
camera.attachControl(canvas, true);
// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(0, 1, 0), scene);
// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;
// GUI
var plane = BABYLON.Mesh.CreatePlane("plane", 2);
plane.position.y = 2;
var advancedTexture = BABYLON.GUI.AdvancedDynamicTexture.CreateForMesh(plane);
var button1 = BABYLON.GUI.Button.CreateSimpleButton("but1", "Open Iframe");
button1.width = 1;
button1.height = 0.4;
button1.color = "white";
button1.fontSize = 50;
button1.background = "green";
button1.onPointerUpObservable.add(function() {
});
advancedTexture.addControl(button1);
return scene;
};