Damn, it’s so satisfying to actually progress.
So I’m nearly getting to the point where I can really customized my characters!
I have 2 types of items (I’m sure none of this is new to you guys, but sharing is caring
):
- dynamic items that I attached via code to the relevant bone (weapon, hat, shields, etc…)
- embedded items which are rigged item in blender (head & armor currently), this is mandatory as a skirt for example needs to move with the legs (not possible with dynamic items)
So I now have one single VAT running that is used by all my “humanoid” characters. The way I set it up will allow me to easily add additional items.
Currently, I can mix and match the following very easily:
- 20 materials,
- 6 heads,
- 3 dynamic items (weapon/shield/helm)
- 2 embedded items (base chest/robe chest)
Next step is being able to customize the material for the “embedded” items, currently I apply one material to the full mesh (including the embedded items).
Performance is still good (50-60fps / 40 draw calls approx)
Here are a few shots:
PS: demo not updated yet.

