I can’t agree more 
There are some videos about 3D RPG camera movement on YouTube. Check them out too!
I can’t agree more 
There are some videos about 3D RPG camera movement on YouTube. Check them out too!
@mawa Thanks, always nice to get some solid encouragement. Yes, doing the video really show me how much sound/music is missing, I better get onto it then 
@roland Thanks, appreciate that 
@oriongu This looks amazing !!!
Hi all,
A few updates:
Just a minor detail: If you use like 3 variations of the footstep sound and play one of them randomly per step, this will sound much nicer as takes out the monotony of the repeated “flop, flop, flop…”
definitely go with “flip, flop, flap” 
Haha, that’s a great idea. thanks for the suggestion 
Damn, do you guys ever get the feeling when looking at some of your older code and think: Geez, what the hell was I thinking!! I was going through some of the server code and some of it is so bad, I feel slightly ashamed 
lol, all the time, it proves that we are evolving 
Hi All,
I have not had too much time to work too much on this project, but still managed to get some stuff done:
I think I’ll be working on this for a while as it is very tricky to get right, especially over the network.
Anyway, here’s a quick preview of the current state, it definitely feels nicer to play now, but still along way to where I would like it to be.
What do you guys think?
Looks great  I see fireball dmg is displayed at the hit moment not cast (I noticed it before). Combat with sounds doesn’t feel ‘empty’
 I see fireball dmg is displayed at the hit moment not cast (I noticed it before). Combat with sounds doesn’t feel ‘empty’ 
Looking really good man! You can tell you have put quite a lot of work into this already. Keep it up  
 
Thanks, Not entirely sure of what you mean about the damage? Do you mean it’s displaying at the right time or the wrong time? Yeah, well placed sound is very effective.
@AncientA Thanks, bit by bit it’s improving 
It’s ok now 
Hi All,
It’s time for a quick retrospective of this project and I thought it would be nice to do it in pictures.
Enjoy!
Use the link to view the full timeline:
 https://raw.githubusercontent.com/orion3dgames/t5c/main/construction/Retrospective2024.jpg
It’s been a productive few months, and I have resolved many performance issues that were hindering me, lots of long standing bugs have been fixed and improved the feel of the game quite a bit and the current list of features have increased (and improved) quite a bit.
All this running at a steady 60fps with any computer that has better than a integrated graphics card.
But thats not all, behind the scenes theres is so many small things happening that takes ages to fine tune, for example:
Let’s check the overall interest in the project in numbers:
Not sure, I’m running out of ideas.
I could of course keep improving each project systems but that would be a never ending battle and I’m not sure how productive it would be in practice.
Open to suggestion? (again!)
This is super cool 
can’t agree more
Congrats !!! Can t wait to try it !!!
Let me know what you think. You can press the Numpad Enter to spawn lots of entities or use the numpad  + -  to adjust the enemies amount. Please crash the server 
And then you still find time to do a ‘retro’?  
  Seriously, how do you want us to compete?
 Seriously, how do you want us to compete?  
 
I’m so glad you didn’t give up. Clearly, you overcomed it against all odds and came out even stronger  This should be a lesson for all of us
 This should be a lesson for all of us  Keep up the good work and keep us amazed
 Keep up the good work and keep us amazed  May be still find some time to rest and enjoy this holidays period?
 May be still find some time to rest and enjoy this holidays period?  
  
 