I have a player object which has a box in his hands as a placeholder for a weapon. To attach a weapon I set it’s parent to the weaponPlaceholder of the player.
This worked fine for static player object. If, however, it is animated with bones, the weapon does not move along.
So I tried parenting the weapon placeholder to the armBone of the players’ skeleton which works fine in Blender. But apparently, Babylon does support a bone as a parent for an object. Neither by importing from a glb nor by setting the relationship in code.
Did I just do it wrong both times or is this really not supported? How can I reach a similar effect in Babylon?