I was using a sprite sheet and a particle system for animation, and in this way, the animation would automatically restart (looping). In my case, I only wanted it to run once without looping. To do that, I remembered there was something like:
particleSystem.spriteCellLoop = false;
However, it did not work and I also could not found this property in the document. Is it deprecated?
So instead, I avoided looping by manually adjusting emitRate and targetStopDuration, but this did not seem to be a good way. I wonder if there is something new like spriteCellLoop in the particleSystem now.