PBR Refraction roughness (blurriness)

You need to enable generation of mipmaps for the probes, as well as adding a reflection texture (env map - see line 4), else the realtime filtering feature is not enabled:

https://playground.babylonjs.com/#22KZUW#274

I have also enabled the local cube map feature on the refraction textures (by setting the boundingBoxPosition and boundingBoxSize properties), as it is a little better.

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