I’m trying to figure out how to make the camera look at a particular mesh and or point, while keeping its position. - I’ve tried multiple camera types but nothing appears to work as far as I can tell.
My closest attempt is with follow camera and https://www.babylonjs-playground.com/#HJ0SZJ#4
Problem with ^ is the camera speed when hovering a mesh makes it bug out no matter how low I set speeds, and also I’m trying to still allow pivoting in place via click and mouse i.e. arc rotate camera, but inverted.
Ideally I’d think there would be a camera method for all camera types lookAt() which pivots the camera to face a particular point (and stores any locked targets and or whatever for restoration), but:
Anyone happen know how to do this or if there’s something simple I’m missing?