Pixel perfect for plane with texture?

Nice! Thanks for looking into this.

I’ve been trying a bit myself but no luck :frowning:
Don’t know if this helps any, but there’s a ‘enablePixelPerfectMode’ on FxaaPostProcess - doesn’t do anything for me but I might be doing something wrong.
And also in this thread: Sprite pixel art artifact issue? it is said that the filtering needs to be set to bilineair for the effect to work.