Hi everyone. @brunobg and I were looking for a thread to play-with and talk about… the KhronosGroup BrainStem Gltf robot… mentioned HERE long ago. I don’t know who built it, but it’s pretty cool, and fun to use for various scene-layout smiles.
I’ve made a few demos… here and there. Mine derived from Bruno’s demo.
Bruno thinks that this is a pile of separate animation groups/ranges that are all hooked-together, playing thru all ranges. But I think… this is a dance routine, and meant to be played in its entirety. IF it were a bunch of animation ranges all unintentionally playing sequentially, then I think there would be “jump-cuts”… places where the model suddenly “jerks” to a new animation range.
Anyway, we can talk and speculate, here… and maybe learn some things about this nice robot and it’s fluid animation.
BTW, Bruno, in PG #9, I added line 32… to stop the warnings at-console. Thx for pointing-out those… I hadn’t noticed.
All in all, we will dance in the streets… when armature-animating is somehow made easy and fun. Motion-capture tech… might be a good friend, with a promising future.
The easing, the anticipation, the exaggeration, the skinning… sigh. If a cartoon character EVER made the move, we want to ALSO do it with an armature… and it’s gotta be easy. No stop-action or clay-mation crap for us. We want to push a button, and it does all the work FOR US, right? ahem.
Yeah, Bruno and I and 10 million other people… want a “toybox of armature moves”… and we want each move-toy… to START at the armature/pose position… where our previous animation finished, and have no “seam” at the intersection.
Get real, Wingnut. We KNOW that’s an impossible dream, don’t we? (Can you hear the roaring laughter from low-paid “tweeners” worldwide? nod)
I heard… that it takes about 6 months… to make a single episode of “Archer”… which is a “local” computer-assisted cartoon that doesn’t use 4000 Taiwanese animation tweeners and ink’n’painters. I think South Park might also be that way. I bet both studios… have top-of-the-line hardware and software, though. (drool)
Nope, I don’t think this animation is a sequence of many shorter animation ranges. It’s just too linear and smooth. This is a dance routine… one long, miserable, magical nightmare. (drool)
Thoughts? Dance on!