I’m trying to sort out click events when clicking on my scene. On clicking the mesh, I want a GUI rectangle to show rect.isVisible = true;
. And when I click elsewhere, I want the rectangle to hide rect.isVisible = false;
However, it seems like the scene click logic runs after the mesh click logic. Meaning my rect becomes visible, then invisible right after on a the mesh click. Is there a way to swap the order around? If not, is there another way I achieve my goal?
Comment and uncomment the isVisible
statements to see that the hiding/unhiding works.